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The Summary of Chapter 4 of Teaching Media Course

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CHAPTER 4 MEDIA AND MATERIALS     outline 1.       Manipulatives 2.       Field Trips 3.       Printed Materials 4.       Free and inexpensive Materials 5.       Display Surfaces   1.       MANIPULATIVES Real objects--such as coins, tools, artifacts, plants, and animals are some of the most accessible, intriguing, and involving materials in educational use. They are known as manipulatives because students may handle and inspect them. Real objects may be used as is, or you may modify them to enhance instruction. Examples of modification include the following: Ø   Cutaways: Devices such as machines with one side cut away to allow close observation of the inner workings Ø   Specimens: Actual plants, animals, or parts thereof preserved for convenient inspection Ø   Exhibits: Collecti...

The Summary of Chapter 3 of Teaching Media Course

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  CHAPTER 3 The assure model             OUTLINE 1.       The ASSURE Model 2.       Analyze Learners 3.       States Objective 4.       Select methods, media and materials 5.       Utilize media and materials 6.       Require learner participation 7.       Evaluate and revise 1.       THE ASSURE MODEL The ASSURE model-a procedural guide for planning and conducting instruction that incorporates media and technology-assumes that training or instruction is required. It focuses on planning surrounding the actual classroom use of media and technology. Such models include the procedures of the ASSURE model and the processes of needs analysis, subject matter analysis, product design, prototype tryout, system implementation, and the like.   2. ...

The Summary of Chapter 2 of Teaching Media Course

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CHAPTER 2 TECHNOLOGIES FOR LEARNING             OUTLINE 1.       What Are Technologies for Learning? 2.       Cooperative Learning 3.       Games 4.       Simulations 5.       Simulation Games 6.       Learning Centers 7.       Programmed Instruction 8.       Programmed Tutoring 9.       Programmed Teaching 10.    Personalized System of Instruction. 1.       WHAT ARE TECHNOLOGIES FOR LEARNING? Technolo gies for Learning is a specific teaching-learning patterns that serve reliably as templates for achieving demonstrably effective learning. Successful instruction, regardless of the psychological perspective-behaviorist, cognitivist, constructivist, or social-psychologist- includes a n...